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This happens only in cc, cc and Mirror class. Motorbikes, which made their first appearance in Mario Kart Wii , do not return in the game.

Tricks , which were also introduced in Mario Kart Wii , still return and can be used with Gliders for more speed. The manual for the game refers to tricks as Jump Boosts.

The map is viewed in the bottom screen, but unlike in Mario Kart DS , the map doesn't display course hazards and obstacles.

As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game.

The Grand Prix has three engine classes: The higher the engine class, the harder the races will be against the opponents.

In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts by collecting coins in each race or a new playable character.

By completing all the engine classes available at the start, the player unlocks the Mirror class. A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode.

It is similar to Mario Kart: Super Circuit , and Mario Kart Wii which has 12 racers. Below is a chart of the point spread comparison between these seven games:.

Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used.

Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts.

Up to seven Ghosts can be raced against at the same time, making it an 8-player race. In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts.

In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode.

There are three new courses, and the remaining three are from previous installments in the series. Racers compete by popping their opponents' balloons to gain points in a time limit of two minutes.

All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point.

Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons.

The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected.

Unlike in Mario Kart Wii , only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.

With the Nintendo 3DS's online capabilities, players can look for other users for online play, local or global range.

Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races.

With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass.

When players take part in online races or battles, points are added to or removed from their VR short for VS Rating based on their finishing position.

The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Online play in Communities does not use the VR system.

Mario Kart 7 includes 17 total drivers eight starting drivers and nine unlockable drivers. Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light , Medium , Cruiser , and finally Heavy.

Metal Mario Heavy New Driver. Honey Queen Heavy New Driver. Wiggler Cruiser New Driver. Lakitu Feather New Driver. Much like in Super Mario Kart , all playable characters have a rival order, the order CPU drivers finish at the end of the race.

However, unlike in Super Mario Kart , it is more simplified, as two characters are set instead of single characters followed by another single character, etc..

Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario.

However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used.

That will make the default character a third rival that occasionally appears in the race. The only exception to this is Wario, who does not have a third rival due to both of his main rivals being starting characters.

Depending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit.

The character's weight determines the body Frame size, Metal Mario being the only exception, as he's medium size despite being a heavy character.

These characters appear in the background of certain stages and do not affect the racers in any way. Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race.

The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use.

It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations.

There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1, kart combinations. The following is a list of all the avilable parts, using the American names.

All kart parts are sorted based on how they're ordered in-game, starting with the standard parts. The following notation is used:. Beast Glider Ghastly Glider.

Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked.

The only exceptions to this rule are the gold parts and the Beast Glider. In contrast with Mario Kart DS and Mario Kart Wii , which directly added the characters' and vehicles' physical parameters to obtain their final values, the game introduces the Points which are conferred by characters and vehicle parts.

In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called Level Lv which is then used by a table to convert the level into various related physical parameters used by the game.

The Level of five statistics is displayed in the vehicle customization screen:. Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.

As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:.

The following table shows the statistics of the various drivers. In addition to the statistics shown in the vehicle customization screen, there are the following statistics:.

Many classic items make a return in Mario Kart 7. The Fake Item Box from previous installments is also absent, along with Boo.

Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item.

In addition to Item Boxes, Coins can be found on the track. Players can collect the coins by driving through them.

Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins.

Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu.

Also, unlike in its predecessor, the item warning sound will only play if a Spiny Shell or a Bullet Bill is approaching. One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in Mario Kart 64 and having a new sound effect.

Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path.

In addition, the explosion is noticeably less powerful compared to previous installments. Mario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart , three from Mario Kart 64 , one from Mario Kart: Super Circuit , two from the Mario Kart: It also features three new battle stages, and three Retro ones.

Only the Mushroom Cup and Shell Cup , as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class , unlike past installments.

A new feature of Mario Kart 7 is that three of the courses — Wuhu Loop, Maka Wuhu, and Rainbow Road — have three sections each, with each section counting as one lap.

The following charts show the American English names of the tracks, with their PAL variants in italics. Like in Mario Kart DS , the retro tracks' width have been shortened, except the DS retro courses, which have been widened.

Mario Kart 7 is the first Nintendo 3DS game to use the system's ability to patch games, spurred by significant shortcut exploits found on certain courses.

Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online.

An SD Card is required to download the patches, however. The game has received generally positive reviews.

As of December 12, , Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed. GameXplain has given the game's Multiplayer 4.

She criticized the character roster for being small and the potential of the Spiny Shell "screwing up" the race, but she praised the innovation and the polish the game provides.

He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as "unavoidable race-ruining bullshit". He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes "being a distraction rather than a destination".

He remarked that the game has "been the same as previous entries of the series, but the innovations have kept it fresh", while criticizing the online structure and lack of mission mode.

He praised the fanservice and how "anyone can pick up and enjoy" the game. He ended it with, "Mario Kart is in need of a severe shake up.

This stagnant, crawling, and indolent effort is not it". The game sold over , units in its first 4 days in Japan. Mario on his own circuit. The 7 in the original logo featured a different design than the final logo.

Several tracks shown in early trailers lacked details shown in the final version, such as the lack Wigglers in Wii Maple Treeway and the lack of ramps in Wuhu Loop , Mario Circuit and Rock Rock Mountain.

An early version of Mario Circuit , with missing ramps. An early version of N64 Kalimari Desert , featuring more cacti than the final version.

Some of the most well known glitches are found in Wuhu Loop , Maka Wuhu and GBA Bowser Castle 1 , if executed correctly they allow the driver to skip sections of the track.

On May 15, an update was released that made these glitches unusable in multiplayer, but they are still available while playing offline.

Retro Studios was also responsible for contributing to the Donkey Kong series attributes in the game, mainly the DK Jungle track.

The music composition is credited to Kenta Nagata and Satomi Terui. Shigeru Miyamoto and Satoru Iwata were the game's general and executive producers respectively.

Ads keep the MarioWiki independent and free: Shy Guy and his standard kart. Retrieved from " https: In other languages Deutsch Italiano. United States box cover.

Grove-green bg signifies victory results great clapping, character s cheering , best after-race music Yellow-limegreen bg signifies moderate results mild clapping, moderate character reaction , same music in Wi-Fi as winner different in MKDS GP Normal bg signifies losing results, losing music; - means not available In Super Mario Kart , and Mario Kart Super Circuit , 5th or worse forces the player to retry the race.

If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64 , 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.

Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

Banzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired.

They disappear once they hit the road where the starting line is located. Wario Shipyard DK Jungle. Barrels are scattered around the track and can be broken by players.

In Time Trials, the barrels cannot be broken. Big Goombas appear on various tracks, replacing regular Goombas on Retro Tracks.

They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. Two Big Wigglers walk around the top of the tree section of the track.

Racers simple bounce off of them rather than wiping out. Boards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards.

Two bush shaped boards are located in off-road sections near the end of the track. Rock Rock Mountain Maka Wuhu.

Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them. They are destroyed upon hitting walls.

Bouncing Notes jump at regular intervals near the end of the track. Players can do tricks off the ground when the Bouncing Notes land, however players can also be flattened if a Bouncing Note lands on them.

During the final lap, their bouncing is faster. Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them.

Pinballs will also ricochet off of bumpers. Wuhu Loop Wii Coconut Mall. Cars travel across the road of the entire track, causing players to flip over if hit.

In Coconut Mall, cars are located in the parking lot and drive back and forth along the area. Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.

Chomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time.

Colliding with one will flip a racer over. Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals.

Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out. Crates are scattered inside the airship of the track and act identically to Barrels.

A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode.

The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp.

The dinosaur's head does not spin a racer out, rather blocks their path. The water from these Warp Pipes can cancel out the glide of any player that drives under it.

The Warp Pipes themselves serve as an obstruction. Fish Bone appear near the track's beginning and swim through the first tunnel.

Hitting one will simply bounce a racer back. Flippers appear at the pinball table section of the track, specifically at the bottom of the table.

They hit any pinball back across the table and will hit racers if they get too close. Shy Guys fly about on carpets at the gliding section of the track.

They will block any racer who collides with them. Frogoons hop across the track in the jungle section before the giant temple. Colliding with one will cause the racer to spin out.

Icicles behave in an identical way to crates and barrels, slowing the player's vehicle speed upon impact. Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode.

GBA Bowser Castle 1. Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.

Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them. Oil Slicks appear on various parts of the track, causing racers to spin out if they race over them.

Rosalina's Ice World Sherbet Rink. Penguins appear around the icy pond section of Rosalina's Ice World, on both the land and in the water.

In both instances, players will simply bounce off of them if they collide with them. Thank you for your feedback.

Share your thoughts with other customers. Write a customer review. See all customer images. Showing of 1, reviews. Top Reviews Most recent Top Reviews.

There was a problem filtering reviews right now. Please try again later. Video Game Verified Purchase. This game is fun and challenging.

So this game seemed like the perfect gift for him. We already have Mario Kart 8 at home, and I was worried that this was going to be too similar to that and not provide enough fun for my son.

Boy, was I wrong. There are a few different levels, different karts, and different challenges to overcome in this game.

If you are a Mario Kart fan and own a 2ds or a 3ds, I would highly recommend this game. Gameplay is a good balance between action and speed, with cup runs taking about 10 to 15 minutes.

Customization is fantastic and the new maps are awesome. Half the cups are classic maps form all over the franchise, including the original Rainbow Road That's right, The Nemesis is back!

Best part was unlocking Mirror Mode, where the maps are reversed adding a nice challenge to the maps you already raced to death.

Online play is solid and allows for local multiplayer using only one copy of the game. One person found this helpful.

Double Dash levels of fun when playing online. As a lifelong Nintendo player, this game went where Mario Kart 8 failed for competitive games.

It struck a great balance between casual players and hardcore players, and I love this title for it. Mario Kart 8 went overboard with the casual experience, alienating a lot of competitive players with its worsened drifting mechanics.

Nintendo representatives, if you're reading this, I implore you to bring the next Mario Kart closer to this. Casual AND hardcore gamers can both enjoy a balanced engine like this.

Wonderful installment of Mario Kart. This game has come a long was since SNES days. Plenty of new and old tracks revamped. All the same lovable characters.

New kart customization, new game modes, etc. The guest can only be Shyguy and use the generic kart, but you can play all modes together.

The other day we were at a brick and mortar and he was playing the 3DS there with Mario Kart 7 in it, and that was my first time really looking at the 3DS.

I was quite impressed with what they were doing with such a small screen, and no glasses needed. We have an old DS, so I bought this for him behind his back.

When it arrived and i "surprised" him with it, he was psyched. Then he was sad when it wouldn't fit in his old DS. I said, "Oh, it won't work in the DS?

Only in the 3DS? He can't get enough of this, and I got pretty hooked too. The controls are SO much better with the 3DS games, so the stick on the left makes driving a lot easier.

Changing from one to another vehicle type is something we really enjoyed with the Sonic transformed on the Wii U, so I was glad to see that "updated" type of game play here.

We really want Mario Kart 8 for the Wii U but we'll stick with this for the time being, it's a great way to pass the time till the next version comes out for the full sized consoles.

Some different power ups and different car customizations give it a different feel as well. If you've enjoyed the Mario Kart franchise, but haven't seen it on the 3DS yet, get to a store and check it out.

It's a whole new game I remember when the first Mario Kart was introduced on the Super Nintendo. I thought it was a fun game I never thought it would garner the attention that it did.

Six iterations later, and we have Mario Kart All in all, it's the same game we all know and love, race, get items, get hit mercilessly by the blue flying shell of death whenever you're in first, and drift.

There's nothing really different from the Wii version aside from the two new modes of transportation mentioned earlier.

I have yet to play it online, so I do not have anything to write about that feature but I probably will add it on All in all, a great Mario franchise title I cannot wait to play 8 when it comes out later this month See all 1, reviews.

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Mario Kart 8 went overboard with the casual experience, alienating a lot of competitive players with its worsened drifting mechanics. The map is viewed in the bottom screen, but unlike in Mario Kart DSthe map doesn't display course hazards and obstacles. Customization is fantastic and the new maps are Beste Spielothek in Ildehausen finden. Metal Mario Heavy New Ergebniswette system. After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius. Snowmen appear at the end of the track and function in the same way as dunder casino starburst did in past installments, causing racers who hit them to flip over. Sizzling hot online spielen multiplayer las vegas casino online ke shlГ©dnutГ­ someone who doesn't have the game, Shy Guy becomes their automatic casino royale sellers like in this game. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin Play Daring Dave and The Eye Of Ra online slots at Casino.com. In Time Trials, the barrels cannot be broken. Players receive a small boost and an increase to their top speed.

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In other languages Deutsch Italiano. United States box cover. Grove-green bg signifies victory results great clapping, character s cheering , best after-race music Yellow-limegreen bg signifies moderate results mild clapping, moderate character reaction , same music in Wi-Fi as winner different in MKDS GP Normal bg signifies losing results, losing music; - means not available In Super Mario Kart , and Mario Kart Super Circuit , 5th or worse forces the player to retry the race.

If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64 , 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.

Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth. Banzai Bills are fired from a cannon near the starting straightaway of the track.

They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located.

Wario Shipyard DK Jungle. Barrels are scattered around the track and can be broken by players. In Time Trials, the barrels cannot be broken.

Big Goombas appear on various tracks, replacing regular Goombas on Retro Tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track.

Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.

Boards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards.

Two bush shaped boards are located in off-road sections near the end of the track. Rock Rock Mountain Maka Wuhu. Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them.

They are destroyed upon hitting walls. Bouncing Notes jump at regular intervals near the end of the track. Players can do tricks off the ground when the Bouncing Notes land, however players can also be flattened if a Bouncing Note lands on them.

During the final lap, their bouncing is faster. Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them.

Pinballs will also ricochet off of bumpers. Wuhu Loop Wii Coconut Mall. Cars travel across the road of the entire track, causing players to flip over if hit.

In Coconut Mall, cars are located in the parking lot and drive back and forth along the area. Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.

Chomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time.

Colliding with one will flip a racer over. Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals.

Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.

Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process.

Crates cannot be broken in Time Trial mode. The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge.

The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path.

The water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.

Fish Bone appear near the track's beginning and swim through the first tunnel. Hitting one will simply bounce a racer back. Flippers appear at the pinball table section of the track, specifically at the bottom of the table.

They hit any pinball back across the table and will hit racers if they get too close. Shy Guys fly about on carpets at the gliding section of the track.

They will block any racer who collides with them. Frogoons hop across the track in the jungle section before the giant temple.

Colliding with one will cause the racer to spin out. Icicles behave in an identical way to crates and barrels, slowing the player's vehicle speed upon impact.

Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode. GBA Bowser Castle 1. Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.

Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them. Oil Slicks appear on various parts of the track, causing racers to spin out if they race over them.

Rosalina's Ice World Sherbet Rink. Penguins appear around the icy pond section of Rosalina's Ice World, on both the land and in the water.

In both instances, players will simply bounce off of them if they collide with them. On Sherbet Rink, Penguins roam around the track as a whole.

Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table.

Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them.

Music Park Piranha Plant Slide. Piranha Plants will attempt to bite any racer that drives near them. In Music Park, they appear on either sides of the track and occasionally swap positions.

In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers. Puddles appear at the end of the track and function identically to Oil Slicks.

They can be avoided by jumping over them. Rocket Engines appear within the airship of the track, moving back and forth along the track.

Racers will spin out if they drive through the fire. Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do tricks off of their manhole covers when they peak out from the ground.

Screaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.

Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out. They roll down the mountain and fall off the track, flipping over racers who collide with them.

Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.

Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which can be trick jumped off of.

Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them. Tiki Goons move back and forth along the track, pausing at the track's edges before moving the other way.

Colliding with one will cause the player to spin out. Two trains follow an oval track around the center of the race track.

Players will flip over if they hit the train or their carriages. Vases function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break.

Some vases also move around the area and do not release items if hit. Vases cannot be broken in Time Trial mode.

Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit. Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals.

Racers are flipped over if they hit an erupting geyser. Players can do tricks off of geyser spouts if they are inactive.

Its amount will decrease if players unlock kart parts via the StreetPass feature. Players receive a small boost and an increase to their top speed.

A maximum of 10 can be carried at one time. Gives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.

Three Green Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one. Chases after the closest player in front of the player and knocks it over.

Throwing it backwards will make it travel in a straight line, like a Green Shell. Three red shells that protect the player from incoming attacks by rotating around its kart.

Chases after the player in the lead, then explodes on it. It will also knock over anything that is on its path. After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius.

It will also chase after players that comes by. Transforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player's current position.

The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.

Sprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.

Causes all players, except the user, to drop their item, shrink, and have their kart's top speed reduced for a moment, the effect being longer for the players that are leading the race.

They can also get squashed by normal-sized players. The player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles and other players, making them lose their current item.

In addition, the player receives a speed boost and the ability to drive off-road without losing any speed. Allows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact.

Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.

Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.

Surrounds the player with seven items that rotates around its kart. CPU players can't get this item, unless only one type of item is chosen.

Wuhu Loop Wuhu Island Loop. Wario Shipyard Wario's Galleon. Music Park Melody Motorway. Neo Bowser City Koopa City. Rock Rock Mountain Alpine Pass.

Maka Wuhu Wuhu Mountain Loop. Honeybee Hive Honeybee House. GBA Battle Course 1. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.

Neal Ronaghan, Nintendo World Report. Adam Biessener, Game Informer. Taken on the whole, though, this is one of the best entries in the series.

Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system.

That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency.

It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.

Mario Kart 7 - The game's main theme. References to other games Super Mario Bros. The Fire Flower appears for the first time as a usable item that throws fireballs.

The layout of the course Piranha Plant Slide greatly resembles the tile sprites from this game. The Shy Guy Bazaar course makes references to the elements from this game such as the addition of Magic Carpets being ridden by Shy Guys and vases in their original colors.

The Pipe Frame returns from this game, however it uses the dual exhaust design from Mario Kart 64 instead of the single exhaust from Super Mario Kart.

Mario Circuit 2 and Rainbow Road return as retro courses. Collecting coins also returns from this game. Super Mario Land 3: A small portion of Wario Shipyard's music is a remix of this game's main theme.

DK Jungle's music is a remix of the Jungle Hijinxs theme from this game. Some musical pieces are remixes from this game such as the main title screen, the results screen and Rainbow Road.

A segment of the theme for the course Toad's Turnpike can be heard in the newer course, Neo Bowser City.

Chomps appear in Rainbow Road similar to how they appear in Rainbow Road from that game. Bowser Castle 1 returns as a retro course, plus Battle Course 1 returns as a playable battle arena.

The possible Toad artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line. Part of the Bowser's Castle and Rainbow Road themes are based on their respective themes originating from this game.

Some voice clips are reused. Also, the Barrel Train returns from this game. Daisy Cruiser and Dino Dino Jungle return as retro courses, and finally, the starting countdown returns with a new design.

Mario Kart Arcade GP: The way that coins give the kart a small boost upon being collected originated from this game. The Egg 1 and B Dasher return from this game as kart parts.

During multiplayer with someone who doesn't have the game, Shy Guy becomes their automatic character like in this game. New Super Mario Bros.

The playable Lakitu's artwork in Mario Kart 7 is a color swapped version of Lakitu's artwork from this game. Koopa Troopa's artwork is also reused from the game.

A part of Space Junk Galaxy 's music is also remixed in the course. Rosalina and Honey Queen both originate from this game. Most of the gameplay in Mario Kart 7 is based off of this game.

The first part of the Award Ceremony music is from the said installment as well. Tricks return from this game. The menu selection music is based on said music from this game.

The roster and map sprites also return from this game. Some of Wiggler 's voice clips are taken from this game.

Donkey Kong Country Returns: DK Jungle is based on and includes elements from this game. Super Mario 3D Land: The new look for the Super Leaf introduced in this game is shown as one of the newest items for the Mario Kart series and used as the logo for the Leaf Cup.

Gameplay elements such as the glider and underwater racing return in this game. Donkey Kong plays this game during his idle animation. Please try again later.

Video Game Verified Purchase. This game is fun and challenging. So this game seemed like the perfect gift for him.

We already have Mario Kart 8 at home, and I was worried that this was going to be too similar to that and not provide enough fun for my son.

Boy, was I wrong. There are a few different levels, different karts, and different challenges to overcome in this game. If you are a Mario Kart fan and own a 2ds or a 3ds, I would highly recommend this game.

Gameplay is a good balance between action and speed, with cup runs taking about 10 to 15 minutes. Customization is fantastic and the new maps are awesome.

Half the cups are classic maps form all over the franchise, including the original Rainbow Road That's right, The Nemesis is back!

Best part was unlocking Mirror Mode, where the maps are reversed adding a nice challenge to the maps you already raced to death. Online play is solid and allows for local multiplayer using only one copy of the game.

One person found this helpful. Double Dash levels of fun when playing online. As a lifelong Nintendo player, this game went where Mario Kart 8 failed for competitive games.

It struck a great balance between casual players and hardcore players, and I love this title for it. Mario Kart 8 went overboard with the casual experience, alienating a lot of competitive players with its worsened drifting mechanics.

Nintendo representatives, if you're reading this, I implore you to bring the next Mario Kart closer to this. Casual AND hardcore gamers can both enjoy a balanced engine like this.

Wonderful installment of Mario Kart. This game has come a long was since SNES days. Plenty of new and old tracks revamped. All the same lovable characters.

New kart customization, new game modes, etc. The guest can only be Shyguy and use the generic kart, but you can play all modes together.

The other day we were at a brick and mortar and he was playing the 3DS there with Mario Kart 7 in it, and that was my first time really looking at the 3DS.

I was quite impressed with what they were doing with such a small screen, and no glasses needed. We have an old DS, so I bought this for him behind his back.

When it arrived and i "surprised" him with it, he was psyched. Then he was sad when it wouldn't fit in his old DS.

I said, "Oh, it won't work in the DS? Only in the 3DS? He can't get enough of this, and I got pretty hooked too. The controls are SO much better with the 3DS games, so the stick on the left makes driving a lot easier.

Changing from one to another vehicle type is something we really enjoyed with the Sonic transformed on the Wii U, so I was glad to see that "updated" type of game play here.

We really want Mario Kart 8 for the Wii U but we'll stick with this for the time being, it's a great way to pass the time till the next version comes out for the full sized consoles.

Some different power ups and different car customizations give it a different feel as well. If you've enjoyed the Mario Kart franchise, but haven't seen it on the 3DS yet, get to a store and check it out.

It's a whole new game I remember when the first Mario Kart was introduced on the Super Nintendo. I thought it was a fun game I never thought it would garner the attention that it did.

Six iterations later, and we have Mario Kart All in all, it's the same game we all know and love, race, get items, get hit mercilessly by the blue flying shell of death whenever you're in first, and drift.

There's nothing really different from the Wii version aside from the two new modes of transportation mentioned earlier.

I have yet to play it online, so I do not have anything to write about that feature but I probably will add it on All in all, a great Mario franchise title I cannot wait to play 8 when it comes out later this month See all 1, reviews.

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